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Guanqing Lin
GAME DESIGN
PORTFOLIO
Professional Skills: Unity 3D, Processing, C#, Python
*This portfolio was accepted into USC School of Cinematic Arts - Interactive Media and Game Design Program
![截屏2021-01-30 上午1.20.49.png](https://static.wixstatic.com/media/783522_e69cedd22cb64377833647e8d97bc1fc~mv2.png/v1/fill/w_384,h_215,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/%E6%88%AA%E5%B1%8F2021-01-30%20%E4%B8%8A%E5%8D%881_20_49.png)
Tuesday 10 a.m.
An Independent 2D Video Game. Made by Unity 3D
Position: Programmer & Level Designer
VIDEO GAME
RESEARCH PROJECT
![](https://static.wixstatic.com/media/783522_e5f3795688d144e692aada133c3aa0c7~mv2.jpg/v1/fill/w_512,h_286,q_90/783522_e5f3795688d144e692aada133c3aa0c7~mv2.jpg)
WORKING EXPERIENCE
Virtual Interaction and Communication Technology (VICTR) Lab
Research Assistant | Jan 2019 - Jan 2020
-Independently wrote Python and managed Excel to organize the research database for 6 video game related research projects.
-Conducted 140 hours' laboratory experiments for 2 video game design projects to introduce experimental and video game procedures to participants, create avatars, organize experimental data through Excel, SONA, Qualtrics, and Firebase.
Communication Data Collection Lab
Research Assistant | Sep 2019 - Jan 2020
-Conducted 80 hours' laboratory experiments to help with setting up noninvasive physiology measures and eye trackers for the research topic of attention and influence in small group collaboration.
-Coded video recordings of the experiment.
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